A
Source of Inspiration
Disclaimer: Eberron is property of Wizards of the Coast. I am
not an employee of Wizards of the Coast, and any answers given
here are in no way sanctioned by Wizards of the Coast. This is
NOT official material, and may be contradicted in future Eberron
sourcebooks or articles. My answers are in this forum my
opinions and reflect how I might run a situation in MY personal
campaign – nothing more.
July 27, 2006
My last two segments were spawned by a single question,
concerning the impact the Dreaming Dark could have on a
campaign. Along the way, I've received a number of narrower
questions relating to the Quori. Trust me – starting next time,
we'll move on from Quori! Until then, don't forget to send in
questions!
What will accomplish the turning
of the age? This seems like a good Epic-Level Psionic Campaign
goal.
For those who
don't understand the question, this refers to the transformation
of the Quor Tarai – the cycle that will transform Dal Quor from
the realm of the Dreaming Dark into the Great Light.
Honestly?
It's not something that is supposed to be forced. The Kalashtar
have been working at it for 1,800 years, and their belief is
that is something that simply will occur naturally, given time…
that they simply need to survive, continue their devotions, and
do what they can to make sure that the Dreaming Dark doesn't
somehow derail the process. Essentially, think of the cycle as a
great clock. When it strikes twelve, the world changes. The
Dreaming Dark is trying to find some way to stop the clock… but
all the kalashtar need to do is make sure it keeps on moving.
With that
said, if you're running an epic-level psionic campaign, you
could decide that there's some way to speed up the clock.
However, this would be a remarkable discovery – remember, the
kalashtar have been fighting this war for centuries! One
possibility is that there is a clue or a tool to be found in the
ruins of Xen'drik. The Quori-giant conflict was based around the
Quori of the last age seeking to stop the last turn of
the age; as such, there may be knowledge hidden in Xen'drik that
could provide new insight about process of the turning.
Another
possibility is that the PCs, working with the kalashtar,
determine that the Quor Tarai should already have changed… but
that it is being held at bay by the network of monoliths the
Quori have built across Reidra. Essentially, they've already
lost – but the monoliths are acting as a life-support system for
the Dreaming Dark. While you could have a "Hop around and
destroy every monolith" steeplechase across Riedra, that seems a
little unlikely to me; I'd be more inclined to have a campaign
that ends with the PCs having to go to Dal Quor itself and
somehow sever the connection to the monolith network on that
end. Of course, that might mean that the PCs will be trapped in
Dal Quor when the change occurs… what will this do to them?
Despite these
suggestions, I personally wouldn't turn the age. The Dreaming
Dark and the Quori are really intended to be long-term villains;
while they are fighting for the survival of their race, they
think that they still have a century or two to work with,
allowing the subtle, long-term actions I've discussed before. If
the age is about to turn, it should provoke them to more direct,
panicky action. Furthermore, if the age DOES turn, then what? In
theory, all the Quori spirits will be drawn back to Riedra and
reshaped. What will become of the Kalashtar? What will happen to
Riedra, when the spirits guiding the Inspired vanish? You could
decide that the kalashtar maintain a connection with the new
spirit, but the kalashtar themselves think there's a good chance
they will just be pulled back into Dal Quor and completely
reborn, as spirits with no connection to Eberron. Furthermore,
the kalashtar believe that the rise of il-Yannah will be
reflected by a great age of light on Eberron itself. Do you want
to explore that? Will the Lords of Dust and other evil forces
somehow be hindered?
Lots of
possibilities, but it would be a significant change to the world
– so I'd make sure you're ready for the consequences before
starting the campaign!
What happened to Taratai? Is she drifting aimlessly in the
ethereal plane?
This is
covered on page 67 of Races of Eberron. Like the cause of
the Mourning, this is a question we have intentionally chosen
not to answer, and I do not expect you to ever see an official
answer to this; we want you to be able to make your own
decision. For those who don't know, Taratai was the leader of
the rebel Quori who created the first kalashtar. All her
kalashtar hosts were destroyed. Most likely, her spirit was
drawn back into the Dreaming Dark and reborn in a new (and most
likely evil) form. But it is possible that she escaped this
fate, and could somehow be found and returned to Eberron.
Would the characters need to visit Dolurrh, the Realm of the
Dead and contact the human spirits of Taratai's former hosts?
The thing
about Dolurrh is that it wipes away memories. Some believe that
once the memories are wiped away, the spirit itself moves on –
either being reincarnated or transitioning to a higher plane
(the latter being a theory favored by followers of the Sovereign
Host who like to believe that there is a pleasant afterlife with
the Sovereigns somewhere out there). Whatever the truth, a
thousand years in Dolurrh would wipe away the memories of a
former host.
However, if a
former host had been killed with a Keeper's Fang weapon (ECS
page 266), it might be trapped in the Lair of the Keeper (ECS
page 162); if it could be recovered from this place, it would
still have memories intact.
Just what are those headdresses/crests the kalashtar wear?
The odd
accoutrements worn by both kalashtar and Inspired are crafted
from a substance called sentira. This is a psiactive
material that is essentially solidified emotion. It is shaped by
thought and has a texture similar to horn or shell. Sentira
objects possess a psychic resonance that Inspired and kalashtar
find comforting, and the material also serves as an ideal
foundation for many psionic items.
Do they have a name?
The horned
sentira headdresses often seen on quori-influenced characters
are called pela, as in "sentira pela".
Are there magical versions with
plusses to something or other?
While you
could enchant them, you're more likely to find them with
embedded psionic abilities. You remember psicrowns from
the Expanded Psionic Handbook? Bingo. At the DM's discretion, a
pela could also serve the same function as a crystal mask,
even though it doesn't fully cover the face. And there are
others with lesser embedded effects.
Secrets of Sarlona -
coming out in 2007 – will go
into more detail about Inspired/kalashtar fashions, customs, and
tools.
My question is about the Quori Creation Forges, published in
Secrets of Xen'drik. We all know that the Quori are
inclined to use psionic powers, so I found it a little bit odd
that the forges they used to create the Quorcrafted Warforged
were arcane in origin. What's the explanation for this?
The specific
sections you're referring to were written by the esteemed
designer Jason Buhlman, and I can't tell you exactly what his
thoughts were on the matter. However, there's a few ways to
answer the question.
-
The
creation forge is described as "pulsing with arcane power".
However, it is essentially an artifact-level eldritch
machine – an item which by its nature transcends the
normal rules. A high level wizard can't simply decide to
build a Quori creation forge, or for that matter a Quorcraft
warforged (or a normal warforged). As such, a Quori creation
forge may very well combine arcane and psionic
power.
-
Tied to
this: the Quori of the present day don't use arcane magic
much. But the Quori of the previous age are a complete
unknown. While it's safe to assume they had some knack for
psionics based on the general theory that Dal Quorr is a
natural source of psychic power and inspiration, the
previous Quori may very well have had a gift for arcane
magic the modern Quori never developed.
-
Another
possibility is that the Quori stole the warforged design
from the giants – that the "Quori" creation forges were
originally created by giant wizards, before being captured
and converted to Quori use.
At the end of
the day, the origin of the warforged is really in your hands.
While Secrets of Xen'drik suggests that the Quori created
the first model of warforged, the many differences between
Quorcraft warforged and modern warforged prove that someone (The
giants? House Cannith? A currently unknown force?) made
significant advances in the design over the centuries. If you
don't like the idea that the Quorcraft warforged were the first
warforged, change it. Xen'drik is a mystery – and it's always
possible that this is just one more misleading legend.