A
Source of Inspiration
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not an employee of Wizards of the Coast, and any answers given
here are in no way sanctioned by Wizards of the Coast. This is
NOT official material, and may be contradicted in future Eberron
sourcebooks or articles. My answers are in this forum my
opinions and reflect how I might run a situation in MY personal
campaign – nothing more.
July 23, 2006
The Dreaming Dark is
one of my favorite elements of Eberron. But it is also one of
the most difficult forces for DMs to understand and to use,
because of its subtle nature.
If you don't
understand the primary motivation of the Dreaming Dark, please
refer to Races of Eberron or Secrets of Xen'drik;
it would be inappropriate for me to reprint that material here.
The Inspired, Riedra, and the Dreaming Dark will all be covered
in more detail in the Secrets of Sarlona sourcebook,
coming out in 2007.
Until then, however,
here are a few things to consider when drawing the Dreaming Dark
into your campaign.
CHOOSE YOUR PAWNS
At its heart, the
Dreaming Dark seeks to control creative thought… to control the
dreams of humanity, both while they sleep, but also while they
are awake. A common misconception is that they will seek to
conquer Khorvaire using the armies of Riedra. While this is a
plotline a DM could certainly choose to explore (perhaps the
Quori are driven to it by panic, if they believe that the turn
of the age is nearly upon them) it runs counter to the
established methods of the Dreaming Dark. The two cultures are
radically different; even if the battle could be won, it would
be extremely difficult to assimilate the people of Khorvaire
into the culture of Riedra, and extended contact between the
nations could have an unintended backlash and break the Inspired
hold over the Riedrans. Like a man who fully completes one
corner of a crossword puzzle before moving to the next, the
Dreaming Dark has secured its position in Riedra; as it moves to
Khorvaire, it will try to avoid any action that could place its
foundation at risk.
While the Inspired
may provide military assistance to Khorvaire (as they are
already doing in Q'barra), a full-scale invasion of Khorvaire
isn't their style. This is shown by the manner in which they
conquered and unified Sarlona. The Dreaming Dark manipulated the
Sarlonan nations into fighting one another, playing on feuds and
fear. At the height of the conflict the first Inspired appeared
across the continent, as a religious movement dedicated to peace
and unity. Once in power, the Inspired used military might
against their enemies. But the Dreaming Dark won its greatest
victory through deception… tricking the people into welcoming
their conquerors and placing chains around their own necks.
Whatever else it is
doing (and we'll come to that later) the Dreaming Dark is surely
laying the groundwork for such an attempt in Khorvaire. The
Dreaming Dark didn't anticipate the Mourning, and this disaster
ended the war prematurely; the Quori would like to see war begin
anew, to continue to weaken Khorvaire. And meanwhile, it is
building up the power of its chosen pawns… the figureheads that
will rule the new Galifar just as the Inspired rule Riedra.
But who are these
pawns? And are they knowingly participating in this scheme, or
are they unwitting dupes? That's up to you. Consider the
following possibilities:
The Dragonmarked
Houses. The Dreaming Dark has undoubtedly infiltrated most
if not all of the Dragonmarked houses. It's possible that one or
more of the houses has been completely subsumed by the Quori.
Over the last few centuries, Quori might have manipulated the
magebreeders of House Vadalis into experimenting on humans…
secretly creating a Quori host superior to the empty vessels of
Riedra! By now, these magebred heirs could hold positions of
power and influence throughout the house, with none suspecting
that their unusual abilities are the result of Quori bonding. Or
perhaps the Dreaming Dark has assumed control of one of the
three factions within House Cannith, and now has the resources
and influence of the House of Making at its disposal. In time,
the houses might rise up to challenge the aristocracy, calling
on the people of Khorvaire to abandon the feudal traditions of
old Galifar and create a new, modern world. And once these new
leaders are firmly ensconced… then the Dark begins to change
things.
The Aurum. A
step down from the Dragonmarked houses, perhaps, but
nonetheless, an alliance of rich and powerful people from across
Khorvaire. Many would like to replace the monarchy with a new
form of government. But are they just tools of the Quori agenda?
Churches.
Religious zealots are often moved by visions and dreams. A
gullible priest could be tricked into thinking the Quori are
divine messengers, and thus into possession. A newly energized
movement within the Sovereign Host? Renewed fervor on the part
of the Silver Flame puritans? Or an entirely new faith? Whatever
the choice, faith is a powerful force… and if it rises up at
just the right moment, a religion backed by the Quori could
spread across the continent.
The True King.
The Dreaming Dark could easily choose to back one particular
faction within the Five Nations. Aurala, Diani, or Oargev all
have ambitions that could be turned to Quori ends. Meanwhile,
the antimonarchy movement in Breland and Kaius' rebellious
warlords could be encouraged by the Dreaming Dark, to continue
to stir unrest.
… And the list
goes on. The critical factor is that Riedra is, if anything, a
red herring. The Dreaming Dark's plans for Khorvaire will make
use of a figurehead drawn from Khorvaire itself, something that
the people will willingly follow… not an outside force which
they would band against. As a DM, you need to decide who YOU
want to be the true foe, because this will affect the flavor of
the campaign to come. If one of the major forces within
Khorvaire has been irredeemably corrupted by the Quori, who do
you want it to be? There's a big difference between struggling
with religious zealots who believe in Quori-spawned visions, and
dragonmarked houses who truly believe in the virtues of a
corporate state!
Whoever you pick,
the Dreaming Dark has eyes and spies spread across the nation.
But it helps to pick a focal force. The Dreaming Dark may
manipulate a dozen guilds, cults, and minor cabals… but what's
their ace in the hole, the force that will serve as the new
Inspired of Khorvaire in the new regime?
DEVELOP YOUR VILLAIN
It's good to know
the overarching plan of the Dreaming Dark. But now you need a
few recognizable faces of the darkness. Agents of the Dark are
ideal recurring villains, because they are so hard to kill.
Destroy one body, and the spirit returns in another. Quori can
possess any willing human, and powerful quori can use mind
seed on unwilling victims. So an agent of the Dark can
always turn up when the heroes least expect it. When they
finally get to the bottom of the cult that's been plaguing their
lives – the cult leader turns out to be their old enemy Kiratai.
Later, when they are crossing the Thunder Sea, they are attacked
by pirates – led by Kiratai. Much later, when an adventurer is
about to get married, he discovers that his fiancée has been
mind seeded by Kiratai. Of course, the key here is to make
things fun for the players. You want your Dreaming Dark agents
to be people they love to hate. Put effort into their
personality; bodies will change, so it's the personality that is
the identifying factor. Come up with distinct mannerisms, turns
of phrase, and the like that you can suddenly pull out… so when
the airship captain suddenly smiles and says "Did you ever dance
with the Devil by the pale moonlight?" the party cries "Curse
you, Kiratai!"
And if the PCs start to forget about Kiratai, she can always
send a nightmare to one of them just to show that she
cares…
The Dreaming Dark
doesn't go overboard with the use of mind seed. It’s a
very powerful tool, but there is always the chance that a seed
will turn against the Dark, becoming a rogue agent with
dangerous knowledge. Use it as you see fit… but there is a
reason why the Dreaming Dark doesn't mind seed entire
cities.
Bear in mind that
the first time PCs meet an agent of the Dreaming Dark, they may
not know her true nature. They could kill her and still never
know. But then, when they are facing a new enemy, and she
suddenly says her catchphrase and makes her signature gesture,
they start to realize… this is the woman we left for dead!
If she wants to toy with them, she could even pretend to be
a ghost, seeking vengeance for the murder!
QUORI DREAMS
One of the most
subtle yet important tools of the Dreaming Dark is the gift of
dream manipulation. By controlling the dreams of their pawns,
the Quori can plant ideas and set people on courses of action
that serve the Quori agenda. These are not magical compulsions;
a Quori dream can't FORCE someone to do something he wouldn't
willingly do. But love, fear, pride, and desire can all be
enflamed by our dreams. A dream could be the final push that
ignites the ambition of a would-be conqueror. An artist or an
artificer could suddenly have a brilliant idea for a new
creation, never realizing that he is creating a tool for the
Quori. In earthly history, consider the dream of Constantine the
Great, which caused him to embrace Christianity and end
centuries of persecution… one simple dream, with astonishing
long-term consequences.
If you're playing
with the Dreaming Dark, one entertaining approach is to actually
play with the dreams of your PCs. Don't overdo this; pick one PC
per session and discuss his dream. Perhaps it will be
meaningless fun. Perhaps it will be a warning or clue, and in
that case he'll have to wonder – is this the work of the Quori,
some benevolent divine force, or even a dragon? If it is the
Quori, how does it serve their agenda?
The key is that few
dreams are significant, and the PCs should realize that. But
it's because of this that it's so hard to tell when the Quori DO
manipulate you… because most of the time your dreams are about
fighting a dragon and realizing you left your sword and armor at
home. Still, playing with the dreams of the PCs is a good way to
remind them that everyone dreams, and that other people in the
world may be influenced by their dreams.
SHORT-TERM GOALS
The Dreaming Dark
wants to restart the Last War, shatter Khorvaire, and then
ultimately rebuild it in a new image. But that's a long-term
goal. What happens until then? What schemes can your PCs
actually foil?
One of the primary
activities of the Dreaming Dark is sowing discord, breaking
alliances that could stand against Dal Quor. As such, the
actions of the Dreaming Dark actions may result in wars between
criminal organizations or dragonmarked houses, feuds between
noble families, religious persecution, or things like the
antimonarchy movement in Breland. The Dark may also attempt to
weaken an organization it plans to infiltrate, in order to
soften resistance to its plans. On the surface this appears as a
traditional feud, but once the PCs have dealt with the conflict,
they may find that it really doesn't make sense; at the end of
the day, neither party can explain why the feud began. On its
largest level, the Dreaming Dark is interested in restarting the
Last War itself. As a result, PCs fighting the Dark could end up
trying to stop border clashes, to prevent murders at peace
conferences, or to find the truth behind stage events that could
set the war in motion. The Dreaming Dark could even provide a
false explanation for the Mourning, believing that once the
looming threat of the Mourning is removed, war will begin again
– can the PCs reveal the hoax?
The Dark will also
work to increase the power and prestige of its figurehead. In
this, the PCs might actually serve as tools. Hired by House
Cannith, they actually perform some marvelous deed which
reflects well on them and the house. Again, this seems innocent
enough… until they find that House Cannith is a quori front, and
the action a) was excellent PR to build up popular support for
the house and b) provided them with a critical piece of a Quori-designed
eldritch machine… an object that seemed completely
innocuous at the time.
While the Dreaming
Dark has its long-term agenda, it's always looking for
short-cuts. One of the keys to this is Xen'drik, and the Quori
incursion that occurred during the Age of Giants. The Dreaming
Dark knows nothing about the prior age of Dal Quor. As such,
it's possible that the Quori of the previous age had amazing
weapons or tools that they never quite brought into operation –
something the Quori of today can complete. If you as a DM like
the threat of a true Quori invasion, have the Dreaming Dark
locate an eldritch machine that can restore the balance
between the planes. If the PCs stop it, the Dark still has its
long-term plan; but the PCs have still saved the world (again)!
Xen'drik is also an
ideal place to have the Dreaming Dark operate in the open. In
Khorvaire, the Dreaming Dark will operate through figureheads
and pawns. But in the wilds of Xen'drik, they are free to bring
Inspired and even Riedran agents to bear; it's neutral
territory, and the Riedrans have as much claim to ancient
artifacts as the people of Khorvaire. So if you just want a wild
psi-fu shootout with the Inspired, Xen'drik is the place to do
it!
Finally, the Dark
may perform actions that seem inexplicable to outsiders. For
example, the Dreaming Dark may be harvesting emotions at various
points of Khorvaire to empower a psionic eldritch machine.
To accomplish this, they sponsor a fantastic celebration in
Sharn. There is nothing sinister about this festival whatsoever.
So what do the PCs do when a group of kalashtar atavists tries
to sabotage the event?
ENEMIES OF MY ENEMY?
How do the Lords of
Dust feel about the Dreaming Dark? What about the Dragons? Or
the Daelkyr?
To a large degree,
the other great powers are ignoring the Dreaming Dark… because
the actions of the Quori don't really affect them. The Dreaming
Dark doesn't want to destroy humanity; it just wants to reshape
human civilization. It's not that different than a war between
two human nations. During the Age of Giants, the dragons didn't
interfere in the war between the Quori and the giants; they only
acted later when the giants used magic that threatened Eberron
itself. In general, these powers will seek to avoid one another
– and if their plans come into direct conflict, they may use
pawns (say, groups of adventurers) to strike against their foes.
One thing to bear in
mind about the Dreaming Dark is that they are one of the most
monolithic forces in the campaign setting. The Lords of Dust
have their own competing agendas. The dragons of the Chamber
pursue different interpretations of the Prophecy. Every Cult of
the Dragon Below is carrying out its own mad scheme. But the
servants of the Dreaming Dark are fanatically loyal to their
cause and their kin. The first thing to remember is that the
Quori are not human. Part angel, part Borg, they are
incarnations of Dal Quor itself, and they are fighting to ensure
the survival of their reality. This steadfast loyalty is
something that sets them apart from many other fiends, and
shouldn't be forgotten.
WHY ARE WE STILL
ALIVE?
One problem DMs may
have is the question of why the Dreaming Dark doesn't just kill
the player characters. If it's so powerful and tricky, if its
agents can be anywhere, why doesn't it get a possessed innkeeper
to poison their drinks? There are a few factors that play into
this. Arrogance is one. Boredom is another. As I said earlier,
many Quori are over 350,000 years old. They don't believe that
humans can inflict permanent harm upon them. And they expect to
be alive long after human enemies die of old age. As such, what
appears to be a mortal setback to the PCs may be seen as
entertainment to the Quori; it's like a game, and it's nice to
finally have an opponent who makes a clever move. As the party
claims victory after victory, the Dark may begin to see them as
a true threat. But it has time, and is more likely to set up an
elaborate form of vengeance – arranging for a hero to fall in
love with a princess, mind seeding the princess, and
having her betray the hero to his worst enemy – instead of just
killing him.
Another possibility
is that the Dreaming Dark will choose not to turn its full force
against the adventurers because it has other plans for them…
schemes that are so far-reaching that they may take years to
come to pass. The Dreaming Dark might even go so far as to set
up schemes with the intention of letting the party foil them,
because it wants to build up the reputation of the party, so
they'll eventually get invited to the Tain Gala, where they'll
meet the princess who… you get the idea. The Dreaming Dark is
working on an immense jigsaw puzzle, and it's willing to take
years or decades to finish it. If the PCs throw out one piece,
there's a hundred others still on the table. And the PCs may BE
one of those pieces! One of the key principles of Eberron is
that the PCs are destined to be some of the great heroes of the
age. The Dreaming Dark may know that – and you don't destroy
such useful tools because one of them cut your thumb.
CONCLUSION
The Dreaming Dark
moves slowly. It hides in the shadows, it pulls strings, and it
may take years to accomplish a goal. It should be very rare for
PCs to realize that they're dealing with the Dreaming Dark in a
first encounter. But as they deal with pawns and figureheads, as
they encounter the recurring villain in multiple guises, they'll
slowly start to see how the plan fits together.
You don't need to
use the Dreaming Dark in your game. If you do, don't rush
things. My novel trilogy is called The Dreaming Dark, and
the Dreaming Dark appears in all three books. But it's not even
mentioned by name in the first book, and in the second book, we
are only beginning to see the pieces of its plan come together.
The Emerald Claw is an obvious, clumsy foe; the Dreaming Dark is
subtle, and is intended to play a very different role in the
game.
Additional material about the Quori can be found
in the Eberron Campaign Setting Book, the Player's
Guide to Eberron, Races of Eberron, the Explorer's
Handbook, the Dreaming Dark trilogy, and Secrets
of Xen'drik; you'll find a great deal of information about
them in the upcoming Secrets of Sarlona.
In the next
installment, we'll get to some of the questions you've sent in.
If you have a question, ask now!