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Posted by Keith Baker in Eberron FAQ, Gaming FeaturesSep 6th, 2011 | No Comments
As always: The material I do for Eye on Eberron is canon; anything I say here is just my opinion. Take it for what it’s worth!
Over on Dungeonmastering.com, Frank asks:
I have a quick question about the warforged from Eberron. In 4e, it is written that they only need four hours of ‘inactivity’ to regain all the extended rest benefits, however they are still fully aware and perceptive of their surroundings during this time. So i was wonder, what constitutes ‘inactivity’ per se? Would one be able to do simple tasks during this time? Specifically could they work on learning...
Posted by Keith Baker in Eberron FAQ, Gaming FeaturesOct 9th, 2010 | 4 Comments
Over the last few years, I’ve posted a variety of things on Livejournal (which I haven’t used for over a year), the original Bossy the Cow site, and any number of message boards. In the interests of gathering these in one place, I’ll be posting one or two of these old articles here on HDWT. Here’s the first.
So, for today’s question, Rechan wants to know about the Demon Wastes. Page 163 of the Eberron Campaign Setting provides an adventure hook about Cyran refugees attempting to resettle the village of Desolate. Given the extremely barren and inhospitable nature of...
Posted by Keith Baker in Eberron FAQ, Gaming FeaturesOct 7th, 2010 | 10 Comments
I’m playing a character from Eston. How would he pronounce Cyre & what is a citizen of Cyre called?
People from Cyre are called Cyrans. As for the pronunciation, the stance we’ve always taken is that there is no official pronunciation; it’s entirely regional, just like “Missouri” or “tomato” in our world. I personally pronounce Cyre “SEER-ee” (and its citizens “SEER-ans”); I’ve heard it “SIGH-ur”, “KYE-ur”, and “SEER”, and in my opinion those are all valid pronunciations somewhere in the world. With that said, you may already be aware of that...
Posted by Keith Baker in Gaming FeaturesOct 5th, 2010 | 4 Comments
This comment came up on the previous house rules thread, and I realized it ties to another house rule I use that I’d forgotten WAS a house rule.
As for recovering dailies – My players like to take extended rests frequently. It’s an urban campaign in Sharn, so (relatively) safe places to rest are easy to come by. I wanted to encourage them to stretch their resources a little further, so I was trying a method where you only regain a number of daily powers equal to the number of milestones you reached since your last extended rest. This worked okay, but does involve some long term bookkeeping....
Posted by Keith Baker in Gaming FeaturesSep 28th, 2010 | 12 Comments
I’ve mentioned that I use a variety of house rules, and some people have asked me what those are. Some (rituals, dragonmarks) really call for individual posts. But here’s a few things.
Alternative Uses For Healing Surges. I like the concept of healing surges, but there’s consistently a lot of characters in my games who don’t come close to using all of their healing surges in an adventure. One option is to burn healing surges as penalties in skill challenges or find other ways to force characters to spend healing surges. But I also like to provide more uses for healing surges....
Posted by Keith Baker in Eberron FAQSep 24th, 2010 | 5 Comments
I’ve been traveling over the past week, and I have a great deal of work I need to do, so I haven’t had the time to address any of the longer subjects I want to get to. However, here’s my thoughts on a few questions sent my way. If you have questions, ping me at HellcowKeith on Twitter!
Would it be possible for a character to manifest dragonmarks from two or more houses? If not, why not?
It’s a basic principle of Eberron that anything is possible, if you want it to be possible. Perhaps the person in question is a living channel of the Prophecy and will in time develop all...
Posted by Keith Baker in Eberron FAQSep 16th, 2010 | 15 Comments
There’s a lot of message boards out there where people talk about Eberron, and try as I might to keep my web presence up, my time is limited and I can’t be everywhere. You’ll still see me on the boards, but if you want to get my thoughts on something, send your questions here (or reach me as Hellcowkeith on Twitter). Every week or so I’ll sift through the pile and answer a few questions.
Bear in mind that this is entirely unofficial and in no way canon. Looking to my recent post on Dragonshards, there’s always the chance that it will work into a DDI article and become...
Posted by Keith Baker in Eberron FAQSep 8th, 2010 | 1 Comment
I haven’t been posting much lately because of my workload and con schedule, but here’s a few threads I’ve posted on. For whatever reason, the subject that’s caught my eye consistently has been the Blood of Vol.
Undead of Karrnath
Need Insight Into The Blood of Vol
Emerald Claw and Zombies
Blood of Vol: Common Knowledge
Posted by Keith Baker in Eberron FAQAug 23rd, 2010 | 6 Comments
I said I was going to try to post one Eberron FAQ a week. Well, apparently the week starts on Tuesday. Enjoy.
QUESTION ONE
The Emerald Claw as a group, are they criminals and outlaws in all of Khorvaire or just Karrnath?
The Emerald Claw is essentially an onion… an organization with many layers.
At its heart you have the members of the original chivalric order – elite soldiers, wizards, and necromancers dedicated to Karrnath and the Blood of Vol. These people were some of the finest soldiers in the war. From the 4E ECG: “Its members have been praised for bravery, innovation,...