Eberron Update: The Order of the Emerald Claw and Zombies

I said I was going to try to post one Eberron FAQ a week. Well, apparently the week starts on Tuesday. Enjoy.

QUESTION ONE

The Emerald Claw as a group, are they criminals and outlaws in all of Khorvaire or just Karrnath?

The Emerald Claw is essentially an onion… an organization with many layers.

At its heart you have the members of the original chivalric order – elite  soldiers, wizards, and necromancers dedicated to Karrnath and the Blood  of Vol. These people were some of the finest soldiers in the war. From the 4E ECG: “Its members have been praised for bravery, innovation, and toughness as often as they have been accused of flaunting tradition and  fomenting treason… none could dispute their discipline, training, and  readiness to give their lives in defense of the kingdom of Karrnath.” The Seeker chivalric orders – The Emerald Claw, the Ebon Skull, and others – played a vital role in the defense of the kingdom. But they were loyal first and foremost to the Queen of the Dead, and this made them a threat to the power of the Karrnathi crown… and every victory gave them and the Blood of Vol greater influence in Karrnath. Thus when they were no longer needed Kaius and Moranna turned on them and framed them, portraying them as fanatics, traitors, and criminals.

So at the heart you have the survivors of that unit. These are elite and deadly soldiers who served with distinction in the war. They have been branded as criminals, but the fact of the matter is that without their help, the shape of modern Karrnath could be quite different. There’s not a lot of these guys. They aren’t mooks or minions. They are enemies to be reckoned with. And they have every right to want vengeance on Kaius.

At the next layer you have the Karrns who have joined the Order since it was outlawed. These are Karrnathi patriots or loyal Seekers. Some of them despise Kaius for accepting the current peace. Others hate him for betraying the Blood of Vol after the faith saved the kingdom from defeat. Others simply believe that the Queen of the Dead will raise Karrnath to its rightful place in the world – or defeat death itself. So MANY Karrns have turned against the Order – but it still gets new Karrnathi recruits every day, and in a place like Sharn, the Karrnathi community is where members of the Claw are most likely to find support and shelter. This group forms the bulk of the Order, and these guys are the mooks and minions – anyone who’s willing to grab a sword and shout a slogan can join the fight.

And finally, you have the outermost layer – recent recruits from outside of Karrnath. The majority of these are veterans who feel (often rightfully so) that they have been abandoned by their own countries. Some are just in it for power and gold; others are nihilists who believe that it is time for the Queen of the Dead to reign over Galifar. This latter approach is one that often appeals to Cyran refugees. Their nation is a charnel pit; let Death reign over all.

Most of these people are fanatics who are truly dedicated to their cause. However, there are also the rotten spots on the onion. These are the people who care nothing for the proclaimed goals of the Order or the principles of the Blood of Vol, but rather seek personal power. This includes many necromancers who are drawn to the Order because it is one of the greatest knowledge bases for necromantic magic. Many of the leaders of the Order – including Erandis herself – fall into this category. The Order is simply a tool to these people, and the fanatic faith of their followers a convenient tool.

While the majority of the EC have sound motives for their actions, and while they have indeed been betrayed by Kaius and Moranna, the EC wasn’t ever intended to be one of the morally gray forces in the world. The EC pretty much exists to fill the role of pulp bad guy. They’re COBRA, or the Nazis in Indiana Jones movies. They may believe in what they are doing, but whatever it is, odds are good you don’t want it to happen. Thus, when you run into the Claw in Breland, it’s not their status as war criminals outlawed by the King of Karrnath that people will care about; it’s their status as an international terrorist organization that’s likely struck all of the Five Nations at one point or another. So you’ll generally only see them walking around in full regalia in public in a lawless city like Stormreach or Graywall… or when they are on a mission.

QUESTION TWO

Does anyone have lore on the creation of Karnathi Zombies?

For those who don’t understand the question, the Eberron Campaign Setting introduced Karrnathi skeletons and Karrnathi zombies. While similar to traditional undead, the Karrnathi undead possess superior skills and hit dice… and most important, they are intelligent. They are capable of speech and can make tactical decisions. But where do they come from?

As far as I know, there’s no canon answer to this. What the ECS clearly states is that they are “created from the remains of elite Karrnathi soldiers slain in battle” and treated alchemically. I’ve always maintained that the ritual involved is a secret of the Blood of Vol and that it is a ritual. Regardless of what system you’re using, this is an extended process in which the remains must be soaked in alchemical fluids; this isn’t something you do on the battlefield. Beyond this, let’s look at each piece of that canon description.

…created from the remains of elite Karrnathi soldiers slain in battle…
Karrnathi undead are far superior to the rank and file soldiers, who in Eberron are 1st level commoners or warriors. They have more hit dice. They have superior skills. They have damage reduction. They don’t eat, they don’t sleep, and they have darkvision. If you could slaughter your peasants and get an army of Karrnathi undead, you’d be a terror. Unfortunately for you, you can’t. The Karrnathi undead can only be created from the remains of elite soldiers – In my opinion, this requires a soldier whose level was equal to or greater than the hit dice of the undead you are trying to create. Thus, you have to lose an elite soldier before you can make an undead replacement.

…created from the remains of elite Karrnathi soldiers slain in battle…
Not only does he have to be an elite soldier, he has to be YOUR elite soldier. You can’t raise your opponents. Why? More on that later.

…created from the remains of elite Karrnathi soldiers slain in battle
Your target has to go down fighting. You can’t slaughter him and bring him back, so no quick undead army for you. The element of his giving his life for your cause – going down on the battlefield, weapon in hand – is critical. If he dies outside of battle, the essence isn’t there.

Why could this be? In my opinion, it’s tied to speak with dead. SWD doesn’t interact with the spirit, but rather with the residual memories on the corpse. I see the same thing here. Residual elements cling to the corpse – devotion to the cause, experience with war, death in battle. The priests channel that and return the corpse to fight again.

With that said, Karrnathi undead are not in any way the people they were in life. They are intelligent and can speak, but they do not have the memories of the people they once were. This is why all Karrnathi skeletons possess the same skill set. In my opinion, Karrnathi undead should feel eerie and inhuman. They have returned to fight for the nation. They are, in essence, incarnations of war – slain in battle and returned to fight again. War is all that they care about. There’s no love, no “why am I here”, none of the “who am I” you can get with the warforged. There are no questions in the minds of the Karrnathi undead; they exist to kill the enemy. This is what ultimately makes the Karrnathi undead inferior to the warforged: they are not alive. They have no curiosity and are largely incapable of learning. They possess the same skills… and while a few can develop different skills, those would be strange exceptions developed for a particular story.

In selling the Karrnathi crown on the idea of using undead soldiers, the Blood of Vol assured Kaius that the undead are driven by loyalty to Karrnath – which is why you have to use the corpse of a Karrnathi soldier. With that said, it’s entirely possible they were lying. It’s just possible that they are motivated by loyalty to the Blood of Vol… or that there’s a switch that could be flipped when Erandis is ready. Kaius is no dummy; he doesn’t want to give up these troops, but he has isolated them in places like Fort Bones. So it’s a lingering threat, but one that would not come as a complete surprise.

With all this said, bear in mind that the Karrnathi military – both Blood of Vol and the secular Corpse Collectors – employ normal zombies and skeletons in addition to the elite Karrnathi undead. So they DO use skeletons and zombies made from the corpses of enemies, and you can find a first-level band of the Emerald Claw using normal, crappy 1 HD zombies. The Karrnathi undead are superior forces, created from superior corpses.



6 Responses to “Eberron Update: The Order of the Emerald Claw and Zombies”

  1. Kyle says:

    Thanks for the FAQ!

    Where can we submit questions?

  2. SuperKP says:

    I echo Kyle, and would also like to know if we can submit questions that are a bit more ‘crunchy’.

    like…how would one do that 2e creature or this 3e mechanic, but in 4e? or what published non-Eberron adventures are useful in Eberron, and where to place them?

    If you want to stay away from the crunch, for personal or legal reasons, please don’t feel like you would disappoint me, though. I love your stuff.

  3. Keith Baker says:

    You can send questions to me at onesmallkeith (at) gmail.com .

    As for subject and crunch versus fluff, feel free to ask whatever you’d like. The main issue is that I have a limited amount of time to put into things, and I’m going to pick questions where I think I actually have something interestingor that may be useful to a reasonably wide audience. The narrower the focus or the less inspired I am, the less likely I am to pick that question.

    A good example is the published adventures question. The fact of the matter is that I just don’t keep up with published adventures. I do my own stuff, so for example I haven’t read any of WotC’s 4E adventures since Keep On The Shadowfell. There may be some good adventures to convert… but I just don’t have any insight into the matter and don’t have the time to research it. So it’s a better question for a broader message board, where you’ll get responses from people who know the material.

  4. Gurv says:

    How do people of Eberron react to intelligent Karrnathi undead? Obviously the people of Karrnath have mixed feelings about their undead soldiers, but their role in the War earned them a degree of respect. They’re accepted as a part of the way things are.

    How do they get along elsewhere? Are they treated like monsters? Permitted as long as they cause no trouble? The dead have no rights under the Code of Galifar, but are they respected as someone’s property?

    Can they ride the lightning rail? Purchase provisions for their allies when they pass through Sharn? Move freely around a settled area?

  5. Keith Baker says:

    @Gurv…

    First: Undead are not protected under the Code of Galifar. Which means just that. You can do whatever you want to an undead creature and the LAW will not take action against you. If your cleric sees a skeleton in Sharn and banishes it, the City Watch won’t interfere.

    Having said that, the answer entirely depends on where you go and who you encounter. The fact of the matter is that Karrnathi undead are dangerous. Under the law, your average man on the street could destroy one and get away with it. But for that AVERAGE man on the street, he’d be far more likely to get killed trying, and from the stories he’s heard of Karrnath during the war, he knows it. He could assemble a mob to try and destroy the thing, but likely some people in that mob would die in the process. Which comes to the question of whether it’s worth that risk. Is the thing actually doing anything threatening? Is it clearly part of the entourage of someone who has it under control? Add to this the fact that while Karrnathi Undead aren’t legally considered property, most people will expect that a skeletal soldier buying provisions ISN’T buying them for itself, which means that there’s someone around associated with it. The watch may not interfere if you somehow destroy it. But the necromancer associated with them might take vengeance of his own if you do… whether directly or by inflicting you with some slow wasting disease that can’t be proven to the watch either. Do you want to take that chance? Is it worth it?

    In Thrane or Aerenal, Mabaran undead are considered to be abominations. In either place, you likely will draw a mob… assuming you don’t have a templar or Deathguard or someone similarly capable of taking on the challenge themselves. Elsewhere in most Thronehold nations, it’s more likely that the thing will be left alone as long as it doesn’t cause trouble. People won’t like it. They’ll watch it’s every move and remember the day it came to town. But they’ll still take its money when it comes to buy provisions… though a shopkeeper who follows the Silver Flame may well say “We don’t serve those things”. Generally, though, Orien’s happy to let it ride the lightning rail, if it can pay. But if some Silver Flame paladin destroys it in the dining car, it’s not their problem. And if it threatens another passenger, the Hands of Orien will strike to destroy, not to capture.

    On the other hand, in the Cogs of Sharn? Graywall? Stormreach? It’s just one more scary thing among a host of scary things.

  6. Gurv says:

    Thats pretty much how I thought it would work. Gives me an interesting idea for an adventure though:

    What if a group of Emerald Claw, supported by a band of Karrnathi skeletons, lost its living members? Perhaps en route to wherever their next vile mission leads them, they get caught in a deadly blizzard. Unprepared, they freeze to death.

    Of course, the undead are fine. And being what they are, they are going to continue with the orders they’ve been given. With the undead now at the top of the chain of command, things are different…

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