| The
Australia Log--Entry #5
10/02/04 8:00
AM
Open #2:
Xen’drik
Team: Team Axis
– Chris Lee (Corlin), Eng-Seng (Reginald), Austin (Larric), Chris
Forster (Tannix), Robert (Beld), Tiffany (Sarlis)
Overview:
The
people of Team Axis were razor-sharp analysts, and they had calculated
every flaw in the characters designed for the open. As Sarlis, Tiffany
bemoaned the lack of Weapon Finesse; others had similar complaints about
spell selection, feats, and equipment. Before the game began, they
traded equipment around, making sure that they got the most out of the
tools the party had to work with. Aside from questionable design
choices, the Axis players had found quite a few typos and mistakes on
the characters – while I hadn’t written the characters, I must admit
that this was a bit embarrassing.
They approached the first encounter with caution, and this ended up
costing them. As Beld, Robert wanted to take on the drow single-handed,
as his counterpart in the Iron Talons had done; if he had, the adventure
might have been quite different. Instead, the others convinced him to
hold back. For a few rounds they considered waiting in the cover of the
jungle for the defensive spells of the drow wizard to wear off. However,
the drow had no intention of waiting, and fell back into the temple to
call for reinforcements. Not wanting to waste his rage and shifting,
Larric charged up after them – but now he had to deal with two giants as
well as the drow. Larric was quickly pounded into a Larric pancake;
while the drow warriors were still fairly useless, one did have the
satisfaction of killing Larric when the PC was at -9 hp. Meanwhile, the
rest of the party was catching up as best as they could; they hadn’t
used haste, and by the time slow-moving Corlin made it up to the hall
both giants were down and the battle was over. Or was it? A lone drow
warrior had fled to a corner of the room, and summoned additional
reinforcements. In the battle that followed, Corlin ended up being hit
with three lightning bolts and reduced to ashes. All in all, it was the
longest time I have seen a group remain under initiative, as they dealt
with three distinct encounters all in the space of a single initiative
roll.
Once they made it into the throne room, the group had a fairly easy
time. Beld charged the drow, resisting multiple attempts at hold person
and ultimately tripping the cleric into the mist-filled chasm. Seeing
the way combat was going, the flying drow rogue chose to flee.
Nonetheless, having lost the favored soul the group was low on hit
points by the end, and were content to trap the samurai and run off with
the shard.
Highlight:
Using his robe of useful objects and a readied action, Eng-Seng (as
Reginald) waited for the samurai to charge and then dropped a pit
beneath the enemy’s feet, pushing a 10-ft door over the top. While there
is now some question as to whether the door can be used in this way, it
was clever and fun, and allowed the battle-worn group to evade a very
dangerous encounter.
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